Snapshots that you see are for my recent architectural project that iam working on. Those are software render and i dont build them. Just a preview.
So my question.
1. HDR and AA.
As far as i know its impossible for now. right?
2. Bake lots of complex specular.
ATI have a paper for that http://www2.ati.com/developer/gdc/D3DTutorial10_Half-Life2_Shading.pdf
But i dont think it would be accurate for my project. Any better solution?
3. Reflection and refraction for lots of glass.
As you can see there is lots of glass. Is there any tip for such a situation?
4. Dose clear Thick galss recived any lighting at all?
5. HDR and ATI.
For ATI vga its better to use 16 or 32 bit HDR?
6. Motion blur.
Dose anyone have a motion blur based on vector? (Like crysis). I want to buy it.
7. Best way to combine lightmap with tile texture.
As you know most common way is to multiply them. But when there is a over bight area in lightmap (For example near light source) multiply method dont over bright those area. One way is to use hdr lightmap with hdr post process. But is there any other way?
8. 16 vs 32 bit HDR.
What is big different? performance? Quality? Or both? Or its depend on vga model?
Thanks a lot.