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September 03, 2010, 04:52:06 am
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Author Topic: oblique projection matrix for head tracking  (Read 867 times)
Gerson


Quest3D 4 Power Edition

October 12, 2009, 10:50:53 am
Oblique projection matrix or asymetric projection is used to create a image not perpendicular to the screen.
This is usefull to adjust image when using some kind of head tracking.

It should be easy to have some thing like this on Quest3D
http://www.youtube.com/watch?v=Jd3-eiid-Uw
http://www.youtube.com/watch?v=LEPvUfC7wh8

The problem is how to populate the 4x4 projection matrix with the values defined for the oblique perspective matrix elements ?

Any ideia ?



* Oblique Perspective.GIF (14.63 KB, 696x673 - viewed 569 times.)

* vp_chanprojections_01.jpg (68.47 KB, 1070x754 - viewed 86 times.)
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