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September 10, 2010, 10:45:20 am
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Author Topic: "Outdoor shadows solution for Quest3D" (source code available for purchase)  (Read 17976 times)
Peter Hou
Portfolio

Quest3D 3 Power EditionQuest3D 3 EducationalQuest3D 4 Power Edition

June 28, 2010, 03:29:02 pm
Also, you need a fairly recent graphics card to be able to set AA in the driver. With the shadow solution, I got it to work on a GTX285, but not on a GeForce 9400.
micha_kobald
pixvertex

Quest3D 1 Non CommercialQuest3D 1 Professional EditionQuest3D 2 beta testerQuest3D 2 Enterprise EditionQuest3D 3 Power EditionQuest3D 4 VR Edition

June 28, 2010, 03:47:53 pm
a 9600gt works too (waiting for the 460  Yummie)
Jacek Kwiatkowski


Quest3D 4 Power Edition

June 28, 2010, 03:51:25 pm
I don't know - I've got a 480 gtx trying to set AA in nvidia control panel but I don't see any diffrence in quality the same jagged adges as before.... maybe I'm doing something wrong Huh?Huh?
Peter Hou
Portfolio

Quest3D 3 Power EditionQuest3D 3 EducationalQuest3D 4 Power Edition

June 28, 2010, 03:55:37 pm
Hmm... Are you using HDR in your project or any other techniques besides the shadow solution?
Jacek Kwiatkowski


Quest3D 4 Power Edition

June 28, 2010, 04:14:51 pm
No I'm just using outdoor solution

http://forum.quest3d.com/index.php?topic=68989.0

I set the nvidia control to quality

I tried to set AA manualy to 2x 4x....32x and nothing jerky edges every single time.
Peter Hou
Portfolio

Quest3D 3 Power EditionQuest3D 3 EducationalQuest3D 4 Power Edition

June 28, 2010, 04:17:38 pm
Strange... Maybe you're out of memory with that huge model? Smiley
Did you try with a simple model first?
Jacek Kwiatkowski


Quest3D 4 Power Edition

June 28, 2010, 04:18:59 pm
Yes I did try it with a simple model and the effect is the same....
Peter Hou
Portfolio

Quest3D 3 Power EditionQuest3D 3 EducationalQuest3D 4 Power Edition

June 28, 2010, 04:23:30 pm
Well, I don't have access to a 480 GTX so I don't know if it actually works with that card. It seems to be a little unpredictable.
Viktor Kuropyatnik
VRM Team

Quest3D 3 Lite EditionQuest3D 4 Power Edition

June 28, 2010, 04:49:08 pm
Jacek... we discussed that, it's not AA juggies it's a wrong projection of "lighmap" texture, to remove it you need to apply calculated shadows using shader not fixed function pipeline as it's projection dosn't account for a half pixel shift.
Viktor Kuropyatnik
VRM Team

Quest3D 3 Lite EditionQuest3D 4 Power Edition

June 28, 2010, 04:49:59 pm
Take a screeshot and zoom in into psrt of the image, you will see a soft edge and jagged lighting applied to it.
Remko Jacobs
www.quest3d.com

Quest3D StaffQuest3D 4 Power EditionQuest3D 4 VR Edition

June 30, 2010, 08:55:56 am
you need to set AA in the driver. Quest3d fails to do AA under some circumstances.
This has been reported, no fix avail.

This is not because of Quest3D but because of DirectX. HDR and MRT can not use AA. If you want AA you need to output directly to the backbuffer.
Jacek Kwiatkowski


Quest3D 4 Power Edition

June 30, 2010, 09:23:50 am
Is it not possible in dx9 ? Is it possible in dx 10, dx 11 ?
Patrick Bakker
Ivory Lake

Quest3D 4 VR Edition

June 30, 2010, 09:36:52 am
No it's not possible in dx9. This has been discussed numerous times:
DX9 HDR +AA
HDR + Hardware AA
HDR+AA in Quest3D
HDR+AA, possible workaround
Anti Aliasing crash?
Peter Hou
Portfolio

Quest3D 3 Power EditionQuest3D 3 EducationalQuest3D 4 Power Edition

July 12, 2010, 12:26:27 pm
a 9600gt works too (waiting for the 460  Yummie)

I just read the first reviews of the 460 today. That could very well be my next card as well Smiley
http://www.anandtech.com/show/3809/nvidias-geforce-gtx-460-the-200-king
Massimo1967


Quest3D 3 Creative Edition

August 09, 2010, 08:57:53 am
no news?
 Undecided
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