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Peter Hou
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Also, you need a fairly recent graphics card to be able to set AA in the driver. With the shadow solution, I got it to work on a GTX285, but not on a GeForce 9400.
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Jacek Kwiatkowski
 June 28, 2010, 03:51:25 pm
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I don't know - I've got a 480 gtx trying to set AA in nvidia control panel but I don't see any diffrence in quality the same jagged adges as before.... maybe I'm doing something wrong  
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Peter Hou
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Hmm... Are you using HDR in your project or any other techniques besides the shadow solution?
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Peter Hou
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Strange... Maybe you're out of memory with that huge model?  Did you try with a simple model first?
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Jacek Kwiatkowski
 June 28, 2010, 04:18:59 pm
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Yes I did try it with a simple model and the effect is the same....
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Peter Hou
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Well, I don't have access to a 480 GTX so I don't know if it actually works with that card. It seems to be a little unpredictable.
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Viktor Kuropyatnik
VRM Team  June 28, 2010, 04:49:08 pm
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Jacek... we discussed that, it's not AA juggies it's a wrong projection of "lighmap" texture, to remove it you need to apply calculated shadows using shader not fixed function pipeline as it's projection dosn't account for a half pixel shift.
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Viktor Kuropyatnik
VRM Team  June 28, 2010, 04:49:59 pm
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Take a screeshot and zoom in into psrt of the image, you will see a soft edge and jagged lighting applied to it.
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Remko Jacobs
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you need to set AA in the driver. Quest3d fails to do AA under some circumstances. This has been reported, no fix avail. This is not because of Quest3D but because of DirectX. HDR and MRT can not use AA. If you want AA you need to output directly to the backbuffer.
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Jacek Kwiatkowski
 June 30, 2010, 09:23:50 am
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Is it not possible in dx9 ? Is it possible in dx 10, dx 11 ?
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