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SSAO for Quest3D (Source code available for purchase)
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Topic: SSAO for Quest3D (Source code available for purchase) (Read 14649 times)
Viktor Kuropyatnik
VRM Team
March 25, 2009, 04:26:50 pm
Nope, partially it can be my fault, I made a precision settings for shadows too strong, but on 9x it's fine. Anyway this is easily can be fixed in shader. Curious, will it be different on other cards or not.
micha_kobald
pixvertex
March 25, 2009, 05:42:33 pm
looks perfect on my machine.
Massimo1967
March 25, 2009, 06:10:58 pm
Very perfect on my laptop.
Superb
ali rahimi shahmirzadi
www.ali-rahimi.net
March 25, 2009, 06:32:32 pm
Great work Viktor but i dont see any shadow. I have geforce 9800gx2. Could you give us a direct link? Also share the cgr for shadow occ example? Again amazing work
Viktor Kuropyatnik
VRM Team
March 25, 2009, 06:52:37 pm
Sorry, no direct link as I'm gathering statistics and these files would be updated, don't want somebody to get into the mess of different versions.
Second download link on project's webpage:
http://3dvrm.com/ssao/
file name is:
ssao_island_v7.exe
«
Last Edit: March 25, 2009, 07:02:22 pm by Viktor Kuropyatnik
»
ali rahimi shahmirzadi
www.ali-rahimi.net
March 25, 2009, 07:01:59 pm
Fantastic. It work fine. could you pleaes share the shadow version?
Viktor Kuropyatnik
VRM Team
March 25, 2009, 07:06:49 pm
You need shadows or SSAO?
SSAO is 100% the same as in previous one. Shadows is a different story, I've already shared shadows example:
http://forum.quest3d.com/index.php?topic=66112.0
ali rahimi shahmirzadi
www.ali-rahimi.net
March 25, 2009, 08:33:28 pm
Could you please share the occ with shadow example. It work very fine
Viktor Kuropyatnik
VRM Team
March 25, 2009, 09:07:25 pm
This is it:
v34 Shadow maps.zip
(4961.02 KB - downloaded 535 times.)
ali rahimi shahmirzadi
www.ali-rahimi.net
March 25, 2009, 09:40:50 pm
I love you Viktor. You are a fantastic man. Thanks a lot for this.
I hope i could use it for my racing game. Is it possible to use this shadow map for a huge scenes? And if its possible how?
Viktor Kuropyatnik
VRM Team
March 25, 2009, 09:51:42 pm
Nope, for big scene you need Cascade Shadow maps, but it can be mixed with Variance shadow map (one that is used in example).
ali rahimi shahmirzadi
www.ali-rahimi.net
March 25, 2009, 09:53:46 pm
Viktor when i publish you project it gave me error. Is it because its not for commercial use?
Viktor Kuropyatnik
VRM Team
March 25, 2009, 10:08:17 pm
What kind of error?
ali rahimi shahmirzadi
www.ali-rahimi.net
March 25, 2009, 10:17:37 pm
When i publish it with 4.2.3 and run the exe it give me this error. But in 4.2.2 it work fine.
error.jpg
(37.46 KB, 529x262 - viewed 434 times.)
Massimo1967
March 25, 2009, 10:17:56 pm
is it possible to have smart materia with shadow map?
Thanks
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