(...)Half the time I'm not even sure if my channeling is wrong,
or if the channel configuration is just faulty on a lower level
Welcome to the wonderful world of channeling...
I hope you do find time to test and see if it works (i.e the STATUS functionality).
I hope too.
(...) there's still a lot of trial & error happening at the moment.
Yes, but as I left the tutorial, all seems to work well (except players leaving, that is not tested yet).
also interested to know if the [Network Info Value:Number of players] count also
gets decremented automatically as a result of using the STATUS implementation..
NO. The Network Info Value's are probably parsed of Quest3D as they comes for DirectPlay, so we can't touch them.
So as we said before, the [Network Info Value:Number of players] never
Don't worry about it: Also, you can't decrement your array of players, because you need to have all shared network channel instances (all rows in the network-players array) even no one has login.
We must take care about eventual overloading of the array: Now the DirectPlay player id and the array index (and the Controled by player number
in the network fields) are the same.