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July 29, 2010, 06:37:39 pm
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Author Topic: Deep Impact (16 bit RNM)  (Read 1218 times)
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

November 26, 2008, 09:12:55 am
Hello
This is a new work just for fun.
I hope you like it.  Grin

Dothttp://www.ali-rahimi.net/portfolio/realtime/deep-impact.exe
Dothttp://www.ali-rahimi.net/portfolio/movie/hd/deep-impact-hd.mov


* deep-impact-03-high.jpg (133.54 KB, 745x419 - viewed 110 times.)

* deep-impact-01-high.jpg (64.94 KB, 745x419 - viewed 106 times.)

* deep-impact-04-high.jpg (124.09 KB, 745x419 - viewed 108 times.)

* deep-impact-06-high.jpg (76.15 KB, 745x419 - viewed 101 times.)

* deep-impact-08-high.jpg (59.13 KB, 745x419 - viewed 95 times.)

* deep-impact-15-high.jpg (76.64 KB, 745x419 - viewed 102 times.)
Massimo1967


Quest3D 3 Creative Edition

November 26, 2008, 09:36:31 am
very nice!
ehsan_wwe



November 26, 2008, 02:17:54 pm
ali   U are my champion  ( :d )
I trip to new  Age to new world ( made by U )
luck: good luck!
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

December 01, 2008, 03:23:31 pm
Thanks guys. Wink
Viktor Kuropyatnik
VRM Team

Quest3D 3 Lite EditionQuest3D 4 Power Edition

December 01, 2008, 03:50:10 pm
@ Ali
Check this thread:
http://forum.quest3d.com/index.php?topic=65925.0

As you familar with Turtle it should be possibe for you to render spherical harmonics coefficients to texture. Approach is actually similar to directional lightmaps.
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