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Deep Impact (16 bit RNM)
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Topic: Deep Impact (16 bit RNM) (Read 1218 times)
ali rahimi shahmirzadi
www.ali-rahimi.net
November 26, 2008, 09:12:55 am
Hello
This is a new work just for fun.
I hope you like it.
http://www.ali-rahimi.net/portfolio/realtime/deep-impact.exe
http://www.ali-rahimi.net/portfolio/movie/hd/deep-impact-hd.mov
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Massimo1967
November 26, 2008, 09:36:31 am
very nice!
ehsan_wwe
November 26, 2008, 02:17:54 pm
ali U are my champion ( :d )
I trip to new Age to new world ( made by U )
luck: good luck!
ali rahimi shahmirzadi
www.ali-rahimi.net
December 01, 2008, 03:23:31 pm
Thanks guys.
Viktor Kuropyatnik
VRM Team
December 01, 2008, 03:50:10 pm
@ Ali
Check this thread:
http://forum.quest3d.com/index.php?topic=65925.0
As you familar with Turtle it should be possibe for you to render spherical harmonics coefficients to texture. Approach is actually similar to directional lightmaps.
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