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September 10, 2010, 09:58:56 am
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Author Topic: Competition Entry #1: The Plunge (32 Bit HDR Radiosity Normal Map)  (Read 1815 times)
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

July 30, 2008, 11:21:53 am
Thanks yama
Its not 200 mb its just 70 mb. i dont know why you sed its 200 mb.  Huh?
I used 32 bit dds format with no compression because float textures will not compress correctly at all. And i used only 2 diffuse and normal map at 512x512 size. I dont compress them too, because of the quality problem.
About the hard edges idont like them too. Its just i dont have time to finish them.
Perhaps its possible to use more complex materials with fresnel term or specular. I build shaders with shaderfx. Infact i store directional lightmaps to vertex color instead of 3 texture for the main character. And i use a single 3 color texture as directional lightmap for the main env. Infact each RGB color is one of the directional lightmap. so it mean less texture. the same things happen for the character but in vertex color. And then combine them with a single 32bit lightmap.
yama
yama.at

Quest3D 2 Professional EditionQuest3D 3 Creative EditionQuest3D 3 Power EditionQuest3D 4 Power Edition

July 30, 2008, 01:57:11 pm
Hello.
Sry, i dint express myself too good. The 200 meg+ file is the unpacked one, which is generated when u start the exe. Your cgr. is definitley 72 and 84 mb.
I was looking at this, because my computer needs ages to start big applications, just because i have a small and slow system volume.
The lighting solution you use sound interesting, i guess ive read something in threads some time ago, but i didnt really try this out.
Thx for answering the questions.
I hope you will make a good one in the competition!
Good luck!
cheers
werner
tonggg



August 09, 2008, 10:30:06 pm
Your work is so great, but the render engine that u use for baking is turtle and i check it on their website, it only support for Maya only. Could you reply any advice about baking tool (i mean render engine) for 3dsmax user. (Not a long time rendering like V Ray 555)
Thank you and Good luck for your compettition.
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

August 10, 2008, 09:15:32 am
Thanks.
No i dont know any other engine similar to turtle for max.
tonggg



August 14, 2008, 07:03:24 pm
Congratulation for compettition Mr.Ali.
Marco_Eduardo



August 14, 2008, 07:34:21 pm
Hi Ali,

Congratulations! But...for me, at least, you would win the 1st prize TOO (toghether with the excellent "The Monastery of Dordrecht" by Paladin Studios)  with your The Plunge. Your project has Fantastic visual...very high quality, Ali... almost an off-line render Smiley

I particularly like the HR Giger style... and your style too... that seems remember mine in some instance... look: http://www.marcoed.com

CHeers,

Marco.
« Last Edit: August 14, 2008, 07:39:28 pm by George Lucas Jr. »
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

August 14, 2008, 07:44:35 pm
thanks guys. finaly i win something  Grin
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