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July 29, 2010, 06:38:16 pm
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Author Topic: Competition Entry #1: The Plunge (32 Bit HDR Radiosity Normal Map)  (Read 1770 times)
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

July 28, 2008, 07:11:06 pm
Hello. This is my first entry for Quest3d Competition
The Plunge (32 Bit HDR Radiosity Normal Map)
I hope you like it


LINKS
--------------------------------------------------------------
 Dothttp://www.ali-rahimi.net/other/the-plunge.exe
 Dothttp://www.ali-rahimi.net/other/the-plunge.wmv


DISCRIPTION
--------------------------------------------------------------
Render engine: Turtle. www.illuminatelabs.com. Mdeling and texturing: maya. www.autodesk.com.
Use Arrow key  and mouse to navigate with Walkthrough Camera.
Use Middle mouse button to zoom in and out with Object Inspection Camera.


SHORTCUT
--------------------------------------------------------------
Press i button to hide and show Info panel
1: Walkthrough Camera                   
2: Object Inspection Camera           
3: Cinematic Camera #1                   
4: Cinematic Camera #2                   
5: Cinematic Camera #3                   
6: Cinematic Camera #4                   
7: Cinematic Camera #5                 
8: Music on/off
E: Toon Shader
R: Depth Of Field                               
T: Motion Blur
Z: FPS
+: Increase Camera Focal Lenght
-: Decrease Camera Focal Lenght
Esc: Quit
Space: Reset Walkthrough Camera Position


CREDIT
--------------------------------------------------------------
All visual elements by : Ali Rahimi Shahmirzadi
www.ali-rahimi.net  |  info@ali-rahimi.net  |  +98 09122170668


* the-plunge-01.jpg (135.6 KB, 1280x720 - viewed 91 times.)

* the-plunge-02.jpg (143.16 KB, 1280x720 - viewed 84 times.)

* the-plunge-03.jpg (129.69 KB, 1280x720 - viewed 84 times.)

* the-plunge-04.jpg (124.27 KB, 1280x720 - viewed 77 times.)

* the-plunge-05.jpg (100.11 KB, 1280x720 - viewed 85 times.)

* the-plunge-06.jpg (131.06 KB, 1280x720 - viewed 85 times.)
« Last Edit: July 29, 2008, 10:39:29 am by ali rahimi shahmirzadi »
Yorick van Vliet
Paladin Studios

Quest3D 3 Creative EditionQuest3D 4 VR Edition

July 28, 2008, 07:43:43 pm
Wow, awesome model and inspiring scene. Great job.
Im wondering why it's called the plunge?

2 point of criticism.
- I got stuck on the stairs before I realised the walktrough cam is actually a flythrough cam Smiley
- If it's for the competition I would replace the music if it's from warcraft 3. You can not submit work of which you do not own the rights.
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

July 28, 2008, 07:50:26 pm
Thanks Yorick van Vliet.
About the music are you sure? may act3d guys tell me if i can use that music or not?
Yorick van Vliet
Paladin Studios

Quest3D 3 Creative EditionQuest3D 4 VR Edition

July 28, 2008, 08:38:19 pm
It says this in the rules. Offcourse I don't know how strict they will be in enforcing these.

5: Other rules
You may only enter work created by you and the company you created the job for. You must have the copyright to the work so you can grant us permission to use your work and derivatives of your work for promotional purposes.
Peter Hou
Portfolio

Quest3D 3 Power EditionQuest3D 3 EducationalQuest3D 4 Power Edition

July 28, 2008, 09:28:18 pm
Impressive graphics, Ali Smiley

Regarding the music, I think Yorick is right. Act-3d won't be able to legally use your work for promotional purposes unless you've created the music yourself or licensed it for the demo.
micha_kobald
pixvertex

Quest3D 1 Non CommercialQuest3D 1 Professional EditionQuest3D 2 beta testerQuest3D 2 Enterprise EditionQuest3D 3 Power EditionQuest3D 4 VR Edition

July 28, 2008, 10:41:58 pm
ali the music is great as I told you. But be aware of copyright issues. I ditn't knewn of any issue before. So perhaps you should change the music. Wink
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

July 29, 2008, 08:17:21 am
Ok. Thanks for the help. I change the music.  Wink
Carsten Schonart
www.3d-scapes.de

Quest3D 3 Power EditionQuest3D 4 Power Edition

July 29, 2008, 08:45:32 am
I like the scene very much.
Depth of field is nice!

Does anyone know what´s the most actual or "best" DOF-solution in Quest?  Evil
« Last Edit: July 29, 2008, 09:04:11 am by Carsten Schonart »
Tom Beddell


Quest3D 1 Non CommercialQuest3D 2 Lite EditionQuest3D 2 Professional EditionQuest3D PartnerQuest3D 3 Creative EditionQuest3D 3 VR Edition

July 29, 2008, 10:02:36 am
Great modelling, lightmapping and lighting! Reminds me of Azure Temple Smiley
Peter Hou
Portfolio

Quest3D 3 Power EditionQuest3D 3 EducationalQuest3D 4 Power Edition

July 29, 2008, 01:30:38 pm
Does anyone know what´s the most actual or "best" DOF-solution in Quest?  Evil

Probably this one:
http://forum.quest3d.com/index.php?topic=62684.0
mohsen123



July 29, 2008, 03:15:19 pm
Hi Ali.
Realy Great Work .

Quote
Reminds me of Azure Temple
me too .  Wink

best regards .
Pzoom



July 29, 2008, 04:02:07 pm
WOW, great work Ali!! I'm surprised your in the noobs Open Forum  Shocked
Nando Aviels



July 29, 2008, 07:52:56 pm
Hi ALi.
Nice, really beutiful. I remember Gear of War 1.
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

July 29, 2008, 08:52:32 pm
Thanks guys.
Yes, Gear of War is much more better  Grin
yama
yama.at

Quest3D 2 Professional EditionQuest3D 3 Creative EditionQuest3D 3 Power EditionQuest3D 4 Power Edition

July 30, 2008, 10:38:01 am
Hello Ali,

Great Work! I love your style and your designes!
I have some questions about your work:

Why do u make a ~200 mb big single cgr file?
Why is the project so big at all? Textures?
Could you consider to take a non compressed texture format for the diffuse maps, just because the dxt artefacts are really heavy and distroying the nice lighting.
You are aming for a kind of realism; Did you do the hard edges on the cubic structures consciously, is it a part of your model style?
What do u think about more different materials?.

thx

cheers
werner

 
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