ali rahimi shahmirzadi
www.ali-rahimi.net January 30, 2006, 06:30:26 pm
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I was have a success to export a skin mesh with okino from maya 6.5 to Q3D 3.0d and everything work fine, but in a some random time mesh is flicker and snap badly. iam geting mad . i try a 1000 way and i dont know where is a problem. what the hell is wrong with q3d and .x animate imported from maya. it must be some kind of a super bug. i read a lots of post and it seem every body have a same problem .  .is there any way to load a mesh as a sequence and blend them in Q3D? i am sure there is. i saw a texture sequence with this method. but i want it to load and unload a mesh sequence from hard. any guide?+ i also save a mesh once with .X Mesh Viewer
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Derk de Geus
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Hello Ali, I'm afraid that's one of the biggest issues with maya... if somebody finds a solution, please share it with us.
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ali rahimi shahmirzadi
www.ali-rahimi.net February 04, 2006, 05:45:13 pm
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Hi derk. whats up?yes it seem there is no way to fix it.i think its a problem with okino polytrans.what a bout your viewr? any update?
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Derk de Geus
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Hi Ali, no updates I'm afraid - we were struggling with the "white screen" issue and fixed it recently, but other projects need our attention at the moment. I will contact you when we continue the project. The screenshots look awesome by the way, and I hope you'll find some way to create what you envisioned. If we can be of assistance, let me know. Greets! 
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ali rahimi shahmirzadi
www.ali-rahimi.net February 08, 2006, 09:33:52 am
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Hi derk. I hope you finish your viewer as soon as possible.i only wants 2 thing to finish this project. i hope you help me on this.
1.load and unload a image sequence. so i can play a unlimited animated texture without damaging a memory. fo example i have a 300 animated texture for a cloud. and i want them to load and uload after each othere.i must use a Looping timer + Channel Switch.but i need a solution for load and unload them from memory.so always only one of this 300 texture will be load on memory
2. a same method for a mesh, for animated grass with a morph target
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Tom Beddell
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There is a dx command called discard bytes, that might help.
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makai(urashima)
Uani Stuido  December 08, 2006, 02:32:46 am
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i think stage 4: texture maybe ought to use projection map.not use uv0. snapshoot is very cool,i believe this is a perfect job.you are doing great work~ can't wait:-P
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Dylan Nagel
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Ah still working on the fridge I see? Very nice!
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Dylan Nagel
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Are you going to enter it in the Quest3D demo competition? Heavy stuff for the rest of us participants! 
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ali rahimi shahmirzadi
www.ali-rahimi.net December 08, 2006, 02:32:46 am
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I dont care. i just doing my job + i dont think i could reach the competition on time. maybe another 14 days Deadline could be help. but in a contestant information sheet they say everybody can enter.
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