Welcome, Guest. Please login or register.
Did you miss your activation email?
September 10, 2010, 10:43:46 am
Pages: 1 2 3 [4] 5   Go Down
  Print  
Author Topic: My first project  (Read 1564 times)
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

January 30, 2006, 06:30:26 pm
I was have a success to export a skin mesh with okino from maya 6.5 to Q3D 3.0d and everything work fine, but in a some random time mesh is flicker and snap badly. iam geting mad . i try a 1000 way and i dont know where is a problem. what the hell is wrong with q3d and .x animate imported from maya. it must be some kind of a super bug. i read a lots of post and it seem every body have a same problem .Sad .is there any way to load a mesh as a sequence and blend them in Q3D? i am sure there is. i saw a texture sequence with this method. but i want it to load and unload a mesh sequence from hard. any guide?+ i also save a mesh once with .X Mesh Viewer
Derk de Geus
Paladin Studios

Quest3D 1 Non CommercialQuest3D 1 Professional EditionQuest3D 2 beta testerQuest3D 2 Professional EditionQuest3D PartnerQuest3D 3 VR Edition

February 04, 2006, 02:24:27 pm
Hello Ali, I'm afraid that's one of the biggest issues with maya... if somebody finds a solution, please share it with us.
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

February 04, 2006, 05:45:13 pm
Hi derk. whats up?yes it seem there is no way to fix it.i think its a problem with okino polytrans.what a bout your viewr? any update?
Derk de Geus
Paladin Studios

Quest3D 1 Non CommercialQuest3D 1 Professional EditionQuest3D 2 beta testerQuest3D 2 Professional EditionQuest3D PartnerQuest3D 3 VR Edition

February 07, 2006, 06:58:44 pm
Hi Ali, no updates I'm afraid - we were struggling with the "white screen" issue and fixed it recently, but other projects need our attention at the moment. I will contact you when we continue the project.

The screenshots look awesome by the way, and I hope you'll find some way to create what you envisioned. If we can be of assistance, let me know.

Greets! Smiley
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

February 08, 2006, 09:33:52 am
Hi derk. I hope  you finish your viewer as soon as possible.i only wants 2 thing to finish this project. i hope you help me on this.

1.load and unload a image sequence. so i can play a unlimited animated texture without damaging a memory. fo example i have a 300 animated texture for a cloud. and i want them to load and uload after each othere.i must use a Looping timer + Channel Switch.but i need a solution for load and unload them from memory.so always only one of this 300 texture will be load on memory

2. a same method for a mesh, for animated grass with a morph target
Tom Beddell


Quest3D 1 Non CommercialQuest3D 2 Lite EditionQuest3D 2 Professional EditionQuest3D PartnerQuest3D 3 Creative EditionQuest3D 3 VR Edition

February 08, 2006, 08:24:13 pm
There is a dx command called discard bytes, that might help.
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

December 08, 2006, 02:32:46 am
some new snapshoot. iam doing this for a competition. i need this shader. if someone can help me
stage 1: texture uv0
stage 2: texture uv1
stage 3:normal map uv0
stage 4: texture uv0 (projection for a cloud shadow texture)
i want this shader for a ground and stones.

Dot http://www.ali-rahimi.net/other/X-fridg.010.jpg
Dot http://www.ali-rahimi.net/other/X-fridg.011.jpg
Dot http://www.ali-rahimi.net/other/X-fridg.012.jpg

makai(urashima)
Uani Stuido

Quest3D 3 Creative EditionQuest3D 4 Power Edition

December 08, 2006, 02:32:46 am
i think stage 4: texture maybe ought to use projection map.not use uv0.
snapshoot is very cool,i believe this is a perfect job.you are doing great work~
can't wait:-P
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

December 08, 2006, 02:32:46 am
tahnks urashima (projection for a cloud shadow texture) also can place on stage 1. as iam did it now.
Dylan Nagel
Paladin Studios

Quest3D 1 Non CommercialQuest3D 2 Enterprise EditionQuest3D 3 VR Edition

December 08, 2006, 02:32:46 am
Ah still working on the fridge I see? Very nice!
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

December 08, 2006, 02:32:46 am
yes. i was busy. otherwise it should be finishd a long time ago.but this time iam going to finish this job Wink
Dylan Nagel
Paladin Studios

Quest3D 1 Non CommercialQuest3D 2 Enterprise EditionQuest3D 3 VR Edition

December 08, 2006, 02:32:46 am
Are you going to enter it in the Quest3D demo competition?

Heavy stuff for the rest of us participants! Smiley
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

December 08, 2006, 02:32:46 am
yes. iam going to do that})
H.A
PharaohsMedia

Quest3D 1 Professional EditionQuest3D 2 Professional EditionQuest3D 3 Creative Edition

December 08, 2006, 02:32:46 am
Very nice work Wink ... But are you sure a nonocustomer can enter the competition? I just have read this:
http://www.quest3d.com/index.php?id=30&post=53805&highlight=competition
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

December 08, 2006, 02:32:46 am
I dont care. i just doing my job + i dont think i could reach the competition on time. maybe another 14 days
Deadline could be help. but in a contestant information sheet  they say everybody can enter.
Pages: 1 2 3 [4] 5   Go Up
  Print  
 
Jump to:  

Powered by SMF 1.1.11 | SMF © 2006, Simple Machines LLC