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September 10, 2010, 11:30:04 am
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Author Topic: My first project  (Read 1565 times)
Alain Villaume
Fabrikmen

Quest3D 2 Lite EditionQuest3D 3 Creative EditionQuest3D 3 Power Edition

December 13, 2005, 12:30:34 pm
sure for Giger Wink
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

December 13, 2005, 03:39:49 pm
Thanks (Remko Jacobs)&(Alain Villaume)a fridge design was just for fun.
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

December 16, 2005, 02:21:36 pm
ok.i Reduce my questions. this things are really needed.

1.how define that Gpu support fx shader or not with a DX8 Sys Info templates , just like bump maping for example geforce 4 ti 4600 dont support fx shaders

2.how define that Gpu support normal map or not with a DX8 Sys Info templates , just like bump maping for example geforce 4 ti 4600 dont support normal map

3.i want to use a transparency and othere extra stage(like tile texture and reflection)on a relife mapping fx shader that i donloawd it from here ((http://www.quest3d.com/index.php?id=30&post=45351&lastdate=20051105081554))

4.problem with very near mesh on top of each other.how turn off there Z-buffer and they works fine cus otherwise it eat a z-buffer Unn4.ecessary and my cus some flickering issue.z bios dont works for me, or i dont know how to use it. i read all tips and help.just need a one simple example.2 surface exactly over each othere and ability to control z bios

5.i need a bump map or normal map or relief map method ( not a Environmental bump map because it have a highlight with no control to turn it off and i want to have a control on a highlight,unless there should be a way to turn off its highlights. because i want a bump map also for ground and stones) with this abillity. the arrange of a stages is not important i just want it to work with this options
Stage 1 . UV Set 0 _ backed texture + alpha
Stage 2 . Reflection map  _ texture
Stage 3 . UV Set 1 _ tile texture
Stage 4 . normal map for a bump or relief map

6.why (Per pixel bump map) in a example files only support one light to connect.and behind a object is full black,how can i solve this problem? and also add those extra stage that i was talk in a question#5 to this cool shader.

i am waiting. please help me.
Justin M.



December 19, 2005, 07:09:56 pm
Nice, I like it!
Gokhan ERTEM


Quest3D 2 Lite Edition

December 19, 2005, 08:05:00 pm
can we see the refirigerator realtime? Or i missed it in the mess? Smiley
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

December 19, 2005, 11:39:12 pm
Thanks (Justin M.) (gokhan ertem).sure. its almost down. i just wants to solve a problems that i have and then post it here.
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

January 18, 2006, 10:06:09 pm
Hi Friends. I just have a problem with importing a animation data from maya 6.5 i try all way and see the tutorials. the animated mesh export correctly with okino polytrans and even play correct with .x viewer, but it dontplay in quest3d and Q3D crashed.someone help me on this. please. you can see a short discussion about my issue and sample .x file here Dot http://www.quest3d.com/index.php?id=30&post=47904&lastdate=20060112090452.anyway this project getting to much long. after all its my first real try in realtime world and iam fill happy with that.sorry for the late.
Tom Beddell


Quest3D 1 Non CommercialQuest3D 2 Lite EditionQuest3D 2 Professional EditionQuest3D PartnerQuest3D 3 Creative EditionQuest3D 3 VR Edition

January 19, 2006, 11:41:44 am
Looks great! I have previously reported import problems I had with the direct x 9c exporter and quest3d to Ferry. My files imported correctly tp Polytrans and Microsoft x viewer but not to Quest3d (animations were wrong). Since then Ferry has changed the importer. I imagine it will be in the next update.
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

January 19, 2006, 01:22:07 pm
Tom B do you mean that ist realy a problem with okino polytransfer and dx9 sdk exporter? what is a solution? i really need it now for this project. i dont want to animate all this grass and bosk inside q3d Cry  .maybe i should export them as a 3ds file.
Tom Beddell


Quest3D 1 Non CommercialQuest3D 2 Lite EditionQuest3D 2 Professional EditionQuest3D PartnerQuest3D 3 Creative EditionQuest3D 3 VR Edition

January 19, 2006, 05:34:28 pm
I fixed your file here http://www.quest3d.com/index.php?id=30&post=47904 The original was importing without keys for some reason.
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

January 19, 2006, 09:46:24 pm
thanks a lot Tom B
a .x file that you send is work fine but frame #1 of a skin mesh have a problem and flicker and skew. as you sed once i import it in (.X Mesh Viewer (DirectX 9.0 version)) and save it again.this way it works in Q3D but animation is not correct and it behave odd( just like some keyframe to delete).and when i take a look at a key count in a MotionSet a key count is less than a key count in maya.even if i dont use any reduction.what should we do now?is it that much hard to import a simple animation?
Tom Beddell


Quest3D 1 Non CommercialQuest3D 2 Lite EditionQuest3D 2 Professional EditionQuest3D PartnerQuest3D 3 Creative EditionQuest3D 3 VR Edition

January 19, 2006, 09:52:20 pm
Does it work in mesh viewer? Try expoting from Maya as txt instead of binary X file.
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

January 20, 2006, 12:14:43 am
yes. as i sed it work correct in mesh viewer. is this a bug in quest3d?cus everything is work fine in mesh viewer.what is your exact setting for exporting a simple animated transform object frome maya 6.5 with okino or directx9.0 sdk? i try a lots of settings and it always give me a same result. i also try a binary X file.i have a q3d 3.0d.
Tom Beddell


Quest3D 1 Non CommercialQuest3D 2 Lite EditionQuest3D 2 Professional EditionQuest3D PartnerQuest3D 3 Creative EditionQuest3D 3 VR Edition

January 20, 2006, 10:38:14 am
I don't use Maya. Your first file was binary. Try a txt one. I found no problems with your file once it was resaved from dx9 meshview.
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

January 21, 2006, 06:28:11 pm
Thanks Tom B. i will try it.
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