ok.i Reduce my questions. this things are really needed.
1.how define that Gpu support fx shader or not with a DX8 Sys Info templates , just like bump maping for example geforce 4 ti 4600 dont support fx shaders
2.how define that Gpu support normal map or not with a DX8 Sys Info templates , just like bump maping for example geforce 4 ti 4600 dont support normal map
3.i want to use a transparency and othere extra stage(like tile texture and reflection)on a relife mapping fx shader that i donloawd it from here ((
http://www.quest3d.com/index.php?id=30&post=45351&lastdate=20051105081554))
4.problem with very near mesh on top of each other.how turn off there Z-buffer and they works fine cus otherwise it eat a z-buffer Unn4.ecessary and my cus some flickering issue.z bios dont works for me, or i dont know how to use it. i read all tips and help.just need a one simple example.2 surface exactly over each othere and ability to control z bios
5.i need a bump map or normal map or relief map method ( not a Environmental bump map because it have a highlight with no control to turn it off and i want to have a control on a highlight,unless there should be a way to turn off its highlights. because i want a bump map also for ground and stones) with this abillity. the arrange of a stages is not important i just want it to work with this options
Stage 1 . UV Set 0 _ backed texture + alpha
Stage 2 . Reflection map _ texture
Stage 3 . UV Set 1 _ tile texture
Stage 4 . normal map for a bump or relief map
6.why (Per pixel bump map) in a example files only support one light to connect.and behind a object is full black,how can i solve this problem? and also add those extra stage that i was talk in a question#5 to this cool shader.
i am waiting. please help me.