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September 10, 2010, 09:51:05 am
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Author Topic: My first project  (Read 1561 times)
Loïc de MONTAIGNAC
AtickA.com | eLeMenCy.com |

Quest3D 1 Non CommercialQuest3D 2 beta testerQuest3D 2 Professional EditionQuest3D 3 Creative EditionQuest3D 4 VR Edition

December 10, 2005, 02:23:50 pm
@Ali

(4) Here is a small head start for your camera fly/walk through. I used the walkthough template in Quest3D and modified it slightly to approach what you need.  (See Explanation inside the file) .

(13) Also look http://www.quest3d.com/index.php?id=30&post=40561 for some camera switch samples.

Hope this will help! Smiley

Thanks for sharing your great project with us.

* lm_camflythrough.zip (337.42 KB - downloaded 76 times.)
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

December 10, 2005, 02:42:17 pm
Thanks a lot (Viktor Kuropyatnik) for your reply

8.it dosent help

10.i was forget it.thanks for remind me. i shoud test it

12.i saw those tutorial, realy helpful.i dont read them yet.

13.i have a same problem with channel caller. if someone can post a simple example.please.

14. and where is this fx shader?

17.thats a nice trick.i should test it.thanks
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

December 10, 2005, 02:48:24 pm
Thanks a lot ((Lo?c de MONTAIGNAC)) again as always Smiley iam going to check them.see you soon
Viktor Kuropyatnik
VRM Team

Quest3D 3 Lite EditionQuest3D 4 Power Edition

December 10, 2005, 05:42:57 pm
13. Sorry, i gave you wrong info. What exactly you want to achive?

14. There is no such shader in quest3d right now, so you will need to create it, Render Monkey have an example of fake HDRI effects.
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

December 10, 2005, 10:33:12 pm
Thanks a lot ((Lo?c de MONTAIGNAC))
a .cgr file that you send me was exactly wat i was seek for. i really love you, only a camera turbulance (infact object turbulence) should be apply for a camera. but its not a high priority issue for now. only if you would like you may spend a time to make a cool turbulence something exactly like a (Celestal_City) in a demo gallery of a users. i will put your name in a especial tanks section in my project, because your help is really important for me. i hope in this way i could Appreciative for you a little bit.see you my friend.

-----------------------------
((Viktor Kuropyatnik))

13. consider there is a 10 checkbox for a channel and when one of this check box is on  the otheres are off. i want this for a GUI.
14.ATI (render monkey) is better for a Q3D or NVIDIA (fx composer)? i mean Which one is easyer to use in a Q3D for a non programmers.i have a Fx composer i should try a render monkey to.
Tom Beddell


Quest3D 1 Non CommercialQuest3D 2 Lite EditionQuest3D 2 Professional EditionQuest3D PartnerQuest3D 3 Creative EditionQuest3D 3 VR Edition

December 11, 2005, 05:16:16 pm
1. Did you set the position vector up correctly? Here is a working example with imported x file. If you double click the render to cubemap channel you can output six images that you can create a cubmap image from using the ati cube map generator tool. That will give much higher framerates.

9. Make a loading cgr wchich loads main scene via Lua and use Lua get progress script to show the progress. On download completion use "set new start " channel to set the start group in your main scene as the new start group.

10. set up a projection matrix on your camera and reduce the clipping space to get better z buffer accuracy.

* cubemap_copy.zip (448.17 KB - downloaded 65 times.)
Derk de Geus
Paladin Studios

Quest3D 1 Non CommercialQuest3D 1 Professional EditionQuest3D 2 beta testerQuest3D 2 Professional EditionQuest3D PartnerQuest3D 3 VR Edition

December 11, 2005, 08:53:15 pm
A lot of questions Smiley

7. Check out the Media Texture channel
8. Check out the Go FullScreen channel
13. This is possible, you can make a smart system for it or hardcode it (both in quest) but it's not that hard to do (use a trigger -> depending on the selected button, set one value to 1 and the others to 0). Regarding your original question (multiple cameras), you can achieve this by using a Channel Switch rather than a Channel Caller. A caller will call all attached channels; a switch calls the channel specified by the first child (being a value ranging from 0 to infinity).
14. I believe Act-3D prefers fx composer - but they both work.

Please also check out the Tutorial Manual for some of the basics, I think it will get you pretty far to where you want to be.

Happy channeling Wink
-Derk
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

December 12, 2005, 12:34:32 am
Thanks a lot (Tome B) and (Derk de Geus)
1.i solve it. a problem was that i must set a normals in maya to hard edge and then in Q3D generate a normal.

9. i was try it before.i should test it again.

10. sure

7.you mean (exclude  movie from file when saving)?it dosnt work for me

8. i need a simple cgr. please.

13.i now its possible. but for me that starting a Q3D about one month its hard

14. ++

Thnaks a lot (Tome B) for your attachment, thats what iam want.
-----------------
(Derk de Geus) your model is ready. and this are some snapshot + exe file. i just dont know how to make a protected .cgr file. if you tell me i will send it for you, or you want a .x file?
-------------------------------
http://www.ali-rahimi.net/images/portfolio/3d-image/main/x-fridg/X-fridg.020.jpg

http://www.ali-rahimi.net/images/portfolio/3d-image/main/x-fridg/X-fridg.021.jpg


------------------------------------------------
 
Dot http://www.ali-rahimi.net/exe/TRAP_1.exe

------------------------------------------------

ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

December 12, 2005, 12:37:39 am
(Tome B) i cant open your attachment.whay?Frustrated
Tom Beddell


Quest3D 1 Non CommercialQuest3D 2 Lite EditionQuest3D 2 Professional EditionQuest3D PartnerQuest3D 3 Creative EditionQuest3D 3 VR Edition

December 12, 2005, 01:29:37 am
What version of Quest3d are you using? The example was in 3.0e.
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

December 12, 2005, 05:15:13 am
I am using version 3 od Professional
Viktor Kuropyatnik
VRM Team

Quest3D 3 Lite EditionQuest3D 4 Power Edition

December 12, 2005, 12:50:11 pm
Sculpture looking very good, how you made such material effect?
Loïc de MONTAIGNAC
AtickA.com | eLeMenCy.com |

Quest3D 1 Non CommercialQuest3D 2 beta testerQuest3D 2 Professional EditionQuest3D 3 Creative EditionQuest3D 4 VR Edition

December 12, 2005, 02:20:36 pm
@ali
Woowow another one of your "out of this world" masterpieces - superb!!

I have attached the modified cgr - the rudimentary turbulance system is now interacting with the camera and not with the main object - and I have added a simple "breathing" system to approach the FX of the "celestal city" demo.

As in the previous version, there is still loads of room for improvement.  

Continue the good work and keep us up to date - all the best.

* lm_camflythrough2.zip (338.91 KB - downloaded 58 times.)
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

December 12, 2005, 05:18:45 pm
Viktor Kuropyatnik a shder is simple only 3 stage
stage 1.backed light and shadow _ mapping: orginal _ op:modulate
stage 2.reflection sky_mapping:cam reflvec _ op:addsigned
stage 3.till texture _ mapping:cubic _ op:modulate2x
--------------------------------------------------
Thanks a lot Montty_cg. i got your file and turbulence is greate. i will use it in a project. just some othere extra thing a bout this cool camera setup (however its really good for now) if you can add a pitch and bank when mouse move in a left and right it makes it really cinematic, and a turbulence Phase noise x.y.z in a both level( when camera is fix and when it move) seem to be not change, and it make a turbulence to much regular. you may need to add a secondry turbulance.
again thanks a lot for your help
Remko Jacobs
www.quest3d.com

Quest3D StaffQuest3D 4 Power EditionQuest3D 4 VR Edition

December 13, 2005, 12:45:59 am
Wow this looks nice! How did you get the idea to pimp your fridge?

Your webpage also looks amazing! I assume you must be a big HR Giger fan Smiley
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