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July 29, 2010, 06:37:35 pm
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Author Topic: My first project  (Read 1486 times)
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

December 08, 2005, 10:38:58 pm
Hi.its my first project with Quest 3D and iam in love with this software.this snapshots are just a test. lots of things will change. and i have a lots of problem, hope someone help me on this.a 3d software that i used is maya and baked it with Mental ray in maya 7. any comment?
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http://www.ali-rahimi.net/images/portfolio/3d-image/main/x-fridg/X-fridg.015.jpg

http://www.ali-rahimi.net/images/portfolio/3d-image/main/x-fridg/X-fridg.016.jpg

http://www.ali-rahimi.net/images/portfolio/3d-image/main/x-fridg/X-fridg.017.jpg

http://www.ali-rahimi.net/images/portfolio/3d-image/main/x-fridg/X-fridg.018.jpg

http://www.ali-rahimi.net/images/portfolio/3d-image/main/x-fridg/X-fridg.019.jpg
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my website: http://www.ali-rahimi.net
Axellcomm


Quest3D 1 Non CommercialQuest3D 2 Lite EditionQuest3D 2 Professional EditionQuest3D 3 Creative Edition

December 08, 2005, 11:08:10 pm
Really nice!
Congratulations!
Peter Hou
Portfolio

Quest3D 3 Power EditionQuest3D 3 EducationalQuest3D 4 Power Edition

December 08, 2005, 11:11:21 pm
Very cool design. I like it Smiley
Derk de Geus
Paladin Studios

Quest3D 1 Non CommercialQuest3D 1 Professional EditionQuest3D 2 beta testerQuest3D 2 Professional EditionQuest3D PartnerQuest3D 3 VR Edition

December 09, 2005, 08:07:38 am
Wow, that's some incredible design. Took a look at your portfolio as well, and it's impressive. I'm glad you like Quest3D! Smiley

Could you tell me a bit more about the way you exported the model from maya? Recently I had some problems with the DirectX 9 .x exporter - it didn't export standard maya materials. I'm very curious to hear the method you used!
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

December 09, 2005, 08:56:22 am
Thanks a lot korba23, Peter Hou - VR Media Lab
Derk de Geus DirectX 9 .x exporter have a few option for export and its not yet release for maya 7(as i test it in a last DirectX 9 sdk).i use a Okino Polytrance for maya and it have a lots of option for a good exporting. and a bout a shaders i prefer to build a shaders inside quest 3d. i install DirectX 9 .x exporter for maya 6.5 but not test it yet. however DirectX 9 .x exporter is free Evil and thanks for your comment.
I have some problem. can anyone help me as a TD i will put his name as a TD in my project.
more snapshot ----->> http://forums.cgsociety.org/showthread.php?t=290882&page=2&pp=15
Tom Beddell


Quest3D 1 Non CommercialQuest3D 2 Lite EditionQuest3D 2 Professional EditionQuest3D PartnerQuest3D 3 Creative EditionQuest3D 3 VR Edition

December 09, 2005, 10:25:42 am
Great model, and amazing website!
Alain Villaume
Fabrikmen

Quest3D 2 Lite EditionQuest3D 3 Creative EditionQuest3D 3 Power Edition

December 09, 2005, 10:27:35 am
ouch..what a crazy thing is this....!! really like it.
Ferry Marcellis


Quest3D Staff

December 09, 2005, 10:34:11 am
Great modeling
Derk de Geus
Paladin Studios

Quest3D 1 Non CommercialQuest3D 1 Professional EditionQuest3D 2 beta testerQuest3D 2 Professional EditionQuest3D PartnerQuest3D 3 VR Edition

December 09, 2005, 10:35:40 am
Thanks Ali, I'll try polytrans.
About the TD: I will contact you, I think we can work together.

Greets! Smiley
Derk
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

December 09, 2005, 12:23:16 pm
Thanks a lot Tome B, Alian Villaume, Ferry Marcellis. and Derk de Geus i send you an email. i also will post my problems in here.
Viktor Kuropyatnik
VRM Team

Quest3D 3 Lite EditionQuest3D 4 Power Edition

December 09, 2005, 04:15:49 pm
Really amazing!!!
Excelent work.

As i can see you solved problems with specular map. Looks great.
Viktor Kuropyatnik
VRM Team

Quest3D 3 Lite EditionQuest3D 4 Power Edition

December 09, 2005, 04:24:07 pm
Ali
You made this shots inside Quest3D?
If yes, than another question - can you post your demo here?
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

December 09, 2005, 07:04:02 pm
Thanks Viktor Kuropyatnik, i dont solve my problem with specular map.its just a simple reflection map.and its inside quest 3d. soon i will post my demo here. just a little bit more fine tune and its ready.
ali rahimi shahmirzadi
www.ali-rahimi.net

Quest3D 4 Power Edition

December 09, 2005, 08:13:10 pm
This are some of my problem in this project.hope someone can help me as a TD
1.render env to cube map and apply it to a imported mesh in a .x format from maya(right now for me it only work correct on a prebuild primitive objects inside Q3d)

2.relife mapping fx shader that i download it from here ---->>  http://www.quest3d.com/index.php?id=30&post=45351&lastdate=20051105081554                        and i use it for a ground texture dont work with  AA method that i download it frome there------>> http://www.quest3d.com/index.php?id=30&post=40358&lastdate=20051116212246                                 , and i cant control a AA when i using a relife mapping fx shader
3.how define that Gpu support fx shader or not with a DX8 Sys Info templates , just like bump maping for example geforce 4 ti 4600 dont support fx shaders

4.i need a Flytrough camera that have a very smooth movement with damping and also to be colide and with a little bit turbulence. i use a Flytrough camera from this example file ((C:\Program Files\Act-3D\Quest3D 3.0d\Examples\Display & Rendering\Flytrough camera.cgr)) but i cant make it move smooth with damp and colision and turbulence

5.i want to use a transparency on a relife mapping fx shader that i donloawd it from here--->> http://www.quest3d.com/index.php?id=30&post=45351&lastdate=20051105081554

6.car paint shader with a bump maping and some extra texture for a env cube and ability to map atexture for specular

7.load external movie in quest3d

8.change a resolution in a fullscreen mode

9.progress bar for loading mesh and textures in a standalone exe

10.problem with very near mesh on top of each other.how turn off there Z-buffer and they works fine cus otherwise it eat a z-buffer Unnecessary and my cus some flickering issue

11.i cant setup a refraction shader and i need a one simple method and one fx method. i download a ninja example but its to much complex and may not be a best way for a simple method

12.what is pixel shader.is it any post process effect?

13.channel switch for a multiple entry. for example 5 camera

14. hdr or open exr solution for background

15.best settings for a simple dds and for a dds with an alpha

16. a best way for load and unload a mesh and texture from stand alone project( i test a Lua scripting example and it seem to be  a best way, is it ok?)

17.DOF shader          
Viktor Kuropyatnik
VRM Team

Quest3D 3 Lite EditionQuest3D 4 Power Edition

December 10, 2005, 10:55:24 am
8. Maybe this can help
http://www.quest3d.com/index.php?id=30&post=46052&highlight=I+use+Quset3d+d+Demo+edition

10. From "Tips" section:
Tip 5: Use the Z-bias
Use the z-bias value to prevent z-buffer problems with polygons that lie in the same plane. The z-bias setting is located in the advanced section of the surface tab in the object section.


12. Small tutorial about Shaders:
http://www.neatware.com/lbstudio/web/hlsl.html

13. Look for "Channel Caller"

14. Only with shaders + HDR file loading support, another way is shaders + fake HDRI effects

17. If you dont have objects that will be too close to camera, than all what you need is to blur background. This will be not very precisios but its simple way.
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