This are some of my problem in this project.hope someone can help me as a TD
1.render env to cube map and apply it to a imported mesh in a .x format from maya(right now for me it only work correct on a prebuild primitive objects inside Q3d)
2.relife mapping fx shader that i download it from here ---->>
http://www.quest3d.com/index.php?id=30&post=45351&lastdate=20051105081554 and i use it for a ground texture dont work with AA method that i download it frome there------>>
http://www.quest3d.com/index.php?id=30&post=40358&lastdate=20051116212246 , and i cant control a AA when i using a relife mapping fx shader
3.how define that Gpu support fx shader or not with a DX8 Sys Info templates , just like bump maping for example geforce 4 ti 4600 dont support fx shaders
4.i need a Flytrough camera that have a very smooth movement with damping and also to be colide and with a little bit turbulence. i use a Flytrough camera from this example file ((C:\Program Files\Act-3D\Quest3D 3.0d\Examples\Display & Rendering\Flytrough camera.cgr)) but i cant make it move smooth with damp and colision and turbulence
5.i want to use a transparency on a relife mapping fx shader that i donloawd it from here--->>
http://www.quest3d.com/index.php?id=30&post=45351&lastdate=200511050815546.car paint shader with a bump maping and some extra texture for a env cube and ability to map atexture for specular
7.load external movie in quest3d
8.change a resolution in a fullscreen mode
9.progress bar for loading mesh and textures in a standalone exe
10.problem with very near mesh on top of each other.how turn off there Z-buffer and they works fine cus otherwise it eat a z-buffer Unnecessary and my cus some flickering issue
11.i cant setup a refraction shader and i need a one simple method and one fx method. i download a ninja example but its to much complex and may not be a best way for a simple method
12.what is pixel shader.is it any post process effect?
13.channel switch for a multiple entry. for example 5 camera
14. hdr or open exr solution for background
15.best settings for a simple dds and for a dds with an alpha
16. a best way for load and unload a mesh and texture from stand alone project( i test a Lua scripting example and it seem to be a best way, is it ok?)
17.DOF shader